Post Processing not Showing in WebGL Builds?

Problem: You put effort into making your game look like a Michael Bay movie but when you play it in your WebGL build the effects are falling flat.

Reason: Unity’s Render Pipelines have different profiles for High, Medium and Low settings depending on how they are getting deployed. Unity’s Editor defaults to the High settings profile. (This can be changed in the Project Settings>Quality under Rendering.)

Solution: Most of the Post Processing adjustments (such as Bloom) use the HDR color settings. This is set in the High Quality profile, and needs to be set in the Medium and Low Quality profiles if you wish for them to shine through.

You can match all the Profile settings to High Quality but it is advised that you change only what is needed to get your Post Processing to work as there is no reason to over tax WebGL on someone else’s computer if you can help it.

--

--

--

A Unity Developer with a fondness for Fantasy games and the challenge of pushing boundaries.

Love podcasts or audiobooks? Learn on the go with our new app.

Recommended from Medium

Azure Web App- Spring Boot Backend Service

{UPDATE} Животные Игры для Малышей 2 4 Hack Free Resources Generator

Python With Docker-Compose | FastAPI [Part-2]

The security principles behind AMP

Collecting traces from EKS with ADOT

Creating Firefox browser extensions -3

Dr. Thorpe joins MITH Cash as Chief Architecture Advisor

What You Do Need and Don’t Need to Learn Programming

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Thomas Kesler

Thomas Kesler

A Unity Developer with a fondness for Fantasy games and the challenge of pushing boundaries.

More from Medium

Make the Unity editor your own space to work in.

VR Development — Day#4

2D Mobile Game: Player Jump!

Unity Tutorial — Toon Shade in HLSL