Thomas Kesler·Jun 6, 2022Procedural Generation with Prefabs: Part 2In the last article, we talked about the Grid Module portion of this system but today we are going to talk about the Floor Manager. This…
Thomas Kesler·May 22, 2022Procedural Generation with Prefabs: Wave Function CollapseA couple of weeks ago, I came across a procedural generation algorithm for taking a small sample image to generate a large image with the…
Thomas Kesler·Apr 2, 2022Pokemon in Unity: Using Scriptable ObjectsNow that we have have Scriptable Objects and have made a few assets with them, How do we use them? As stated previously, Scriptable Objects…
Thomas Kesler·Mar 28, 2022Pokemon in Unity: Basics of Scriptable ObjectsOverview: Recently I finished up a Technical Demo of the Pokemon Leveling system as part of my practice of self improvement through…
Thomas Kesler·Dec 12, 2021Infinite Runner in 3 StepsThe Infinite Runner is one of the staple game types in the mobile gaming genre of Hyper Casual. And with an understanding of 3 fairly…
Thomas Kesler·Dec 2, 2021Mine Sweeper Made EasyTook some time today to brush off some coding dust and decided to build a quick Mine Sweeper clone. Let’s see if I can walk you through the…A response icon1A response icon1
Thomas Kesler·Sep 1, 2021Bringing Depth to your Window BoxesIn our previous article, we setup our card and window box. Now we are going to dive into the code needed to give our card life and depth.
Thomas Kesler·Aug 30, 2021The Power of Render Texture : Setting Up and UsingMirrors, Security Monitors and Secondary POV Cameras all share on useful feature that can be found in Unity, Render Textures. Today we are…