Thomas KeslerPreventing Visual Object PassThroughOr “My Gun is in the Wall, Now what?”3 min read·Oct 30, 2022----
Thomas KeslerProcedural Generation with Prefabs: Part 2In the last article, we talked about the Grid Module portion of this system but today we are going to talk about the Floor Manager. This…3 min read·Jun 6, 2022----
Thomas KeslerProcedural Generation with Prefabs: Wave Function CollapseA couple of weeks ago, I came across a procedural generation algorithm for taking a small sample image to generate a large image with the…4 min read·May 22, 2022----
Thomas KeslerPokemon in Unity: Using Scriptable ObjectsNow that we have have Scriptable Objects and have made a few assets with them, How do we use them? As stated previously, Scriptable Objects…2 min read·Apr 2, 2022----
Thomas KeslerPokemon in Unity: Basics of Scriptable ObjectsOverview: Recently I finished up a Technical Demo of the Pokemon Leveling system as part of my practice of self improvement through…3 min read·Mar 28, 2022----
Thomas KeslerInfinite Runner in 3 StepsThe Infinite Runner is one of the staple game types in the mobile gaming genre of Hyper Casual. And with an understanding of 3 fairly…5 min read·Dec 12, 2021----
Thomas KeslerMine Sweeper Made EasyTook some time today to brush off some coding dust and decided to build a quick Mine Sweeper clone. Let’s see if I can walk you through the…3 min read·Dec 2, 2021--1--1
Thomas KeslerBringing Depth to your Window BoxesIn our previous article, we setup our card and window box. Now we are going to dive into the code needed to give our card life and depth.3 min read·Sep 1, 2021----
Thomas KeslerThe Power of Render Texture : Setting Up and UsingMirrors, Security Monitors and Secondary POV Cameras all share on useful feature that can be found in Unity, Render Textures. Today we are…2 min read·Aug 30, 2021----