Oct 30, 2022Preventing Visual Object PassThroughOr “My Gun is in the Wall, Now what?” — Objective: Prevent the Visual Glitch of objects (such as Guns) passing through other objects (such as Walls) when too close. When making games, putting colliders on everything and expecting the physics engine to figure it all out can be terribly expensive in processing power and costly in the Frame Rate…Game Development3 min readGame Development3 min read
Jun 6, 2022Procedural Generation with Prefabs: Part 2In the last article, we talked about the Grid Module portion of this system but today we are going to talk about the Floor Manager. This part of the system is currently acts as a hub for the Modules and is responsible for finding the next module to collapse. …Csharp3 min readCsharp3 min read
May 22, 2022Procedural Generation with Prefabs: Wave Function CollapseA couple of weeks ago, I came across a procedural generation algorithm for taking a small sample image to generate a large image with the same characteristics. Maxim Gumin has created what seems to be the main repository that others use when explaining this system. I decided to make an…C Sharp Programming4 min readC Sharp Programming4 min read
Apr 2, 2022Pokemon in Unity: Using Scriptable ObjectsNow that we have have Scriptable Objects and have made a few assets with them, How do we use them? As stated previously, Scriptable Objects and their assets can’t be used directly in a scene, so what are they used for? …Game Development2 min readGame Development2 min read
Mar 28, 2022Pokemon in Unity: Basics of Scriptable ObjectsOverview: Recently I finished up a Technical Demo of the Pokemon Leveling system as part of my practice of self improvement through established game mechanics. When I decided to tackle this challenge, I decided that I wanted to use Scriptable Objects to mimic a Designer friendly system since there are…Pokemon3 min readPokemon3 min read
Dec 12, 2021Infinite Runner in 3 StepsThe Infinite Runner is one of the staple game types in the mobile gaming genre of Hyper Casual. And with an understanding of 3 fairly simple steps, you can make your entry into the genre. Here you can see the basic elements of an Infinite Runner using Unity Primitives. In…Game Development5 min readGame Development5 min read
Dec 2, 2021Mine Sweeper Made EasyTook some time today to brush off some coding dust and decided to build a quick Mine Sweeper clone. Let’s see if I can walk you through the process I used in Unity3D. Let’s start with the cells, which are basic Cubes with a Collider, a Text Element (Text Mesh…Unity3d3 min readUnity3d3 min read
Sep 1, 2021Bringing Depth to your Window BoxesIn our previous article, we setup our card and window box. Now we are going to dive into the code needed to give our card life and depth. For the basic functionality we are looking for, these few lines are all that we need. References to the Card and Window…Unity3d3 min readUnity3d3 min read
Aug 31, 2021Setting Up A Window Boxed Card in UnitySetting up the Card So, in the last article we used Render Textures to create a second view point for our player to see while traversing the game. This could have been a Camera Monitor, Drone or HUD Display. In this article we will setup a card for the window box effect. …Made With Unity4 min readMade With Unity4 min read
Aug 30, 2021The Power of Render Texture : Setting Up and UsingMirrors, Security Monitors and Secondary POV Cameras all share on useful feature that can be found in Unity, Render Textures. Today we are going to look at how to setup and us them in your game. …Unity3d2 min readUnity3d2 min read