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Thomas Kesler
Thomas Kesler

181 Followers

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Oct 30, 2022

Preventing Visual Object PassThrough

Or “My Gun is in the Wall, Now what?” — Objective: Prevent the Visual Glitch of objects (such as Guns) passing through other objects (such as Walls) when too close. When making games, putting colliders on everything and expecting the physics engine to figure it all out can be terribly expensive in processing power and costly in the Frame Rate…

Game Development

3 min read

Preventing Visual Object PassThrough
Preventing Visual Object PassThrough
Game Development

3 min read


Jun 6, 2022

Procedural Generation with Prefabs: Part 2

In the last article, we talked about the Grid Module portion of this system but today we are going to talk about the Floor Manager. This part of the system is currently acts as a hub for the Modules and is responsible for finding the next module to collapse. …

Csharp

3 min read

Procedural Generation with Prefabs: Part 2
Procedural Generation with Prefabs: Part 2
Csharp

3 min read


May 22, 2022

Procedural Generation with Prefabs: Wave Function Collapse

A couple of weeks ago, I came across a procedural generation algorithm for taking a small sample image to generate a large image with the same characteristics. Maxim Gumin has created what seems to be the main repository that others use when explaining this system. I decided to make an…

C Sharp Programming

4 min read

Procedural Generation with Prefabs: Wave Function Collapse
Procedural Generation with Prefabs: Wave Function Collapse
C Sharp Programming

4 min read


Apr 2, 2022

Pokemon in Unity: Using Scriptable Objects

Now that we have have Scriptable Objects and have made a few assets with them, How do we use them? As stated previously, Scriptable Objects and their assets can’t be used directly in a scene, so what are they used for? …

Game Development

2 min read

Pokemon in Unity: Using Scriptable Objects
Pokemon in Unity: Using Scriptable Objects
Game Development

2 min read


Mar 28, 2022

Pokemon in Unity: Basics of Scriptable Objects

Overview: Recently I finished up a Technical Demo of the Pokemon Leveling system as part of my practice of self improvement through established game mechanics. When I decided to tackle this challenge, I decided that I wanted to use Scriptable Objects to mimic a Designer friendly system since there are…

Pokemon

3 min read

Pokemon in Unity: Basics of Scriptable Objects
Pokemon in Unity: Basics of Scriptable Objects
Pokemon

3 min read


Dec 12, 2021

Infinite Runner in 3 Steps

The Infinite Runner is one of the staple game types in the mobile gaming genre of Hyper Casual. And with an understanding of 3 fairly simple steps, you can make your entry into the genre. Here you can see the basic elements of an Infinite Runner using Unity Primitives. In…

Game Development

5 min read

Infinite Runner in 3 Steps
Infinite Runner in 3 Steps
Game Development

5 min read


Dec 2, 2021

Mine Sweeper Made Easy

Took some time today to brush off some coding dust and decided to build a quick Mine Sweeper clone. Let’s see if I can walk you through the process I used in Unity3D. Let’s start with the cells, which are basic Cubes with a Collider, a Text Element (Text Mesh…

Unity3d

3 min read

Mine Sweeper Made Easy
Mine Sweeper Made Easy
Unity3d

3 min read


Sep 1, 2021

Bringing Depth to your Window Boxes

In our previous article, we setup our card and window box. Now we are going to dive into the code needed to give our card life and depth. For the basic functionality we are looking for, these few lines are all that we need. References to the Card and Window…

Unity3d

3 min read

Bringing Depth to your Window Boxes
Bringing Depth to your Window Boxes
Unity3d

3 min read


Aug 31, 2021

Setting Up A Window Boxed Card in Unity

Setting up the Card So, in the last article we used Render Textures to create a second view point for our player to see while traversing the game. This could have been a Camera Monitor, Drone or HUD Display. In this article we will setup a card for the window box effect. …

Made With Unity

4 min read

Setting Up A Window Boxed Card in Unity
Setting Up A Window Boxed Card in Unity
Made With Unity

4 min read


Aug 30, 2021

The Power of Render Texture : Setting Up and Using

Mirrors, Security Monitors and Secondary POV Cameras all share on useful feature that can be found in Unity, Render Textures. Today we are going to look at how to setup and us them in your game. …

Unity3d

2 min read

The Power of Render Texture : Setting Up and Using
The Power of Render Texture : Setting Up and Using
Unity3d

2 min read

Thomas Kesler

Thomas Kesler

181 Followers

A Unity Developer with a fondness for Fantasy games and the challenge of pushing boundaries.

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