Thomas KeslerPreventing Visual Object PassThroughOr “My Gun is in the Wall, Now what?”Oct 30, 2022Oct 30, 2022
Thomas KeslerProcedural Generation with Prefabs: Part 2In the last article, we talked about the Grid Module portion of this system but today we are going to talk about the Floor Manager. This…Jun 6, 2022Jun 6, 2022
Thomas KeslerProcedural Generation with Prefabs: Wave Function CollapseA couple of weeks ago, I came across a procedural generation algorithm for taking a small sample image to generate a large image with the…May 22, 2022May 22, 2022
Thomas KeslerPokemon in Unity: Using Scriptable ObjectsNow that we have have Scriptable Objects and have made a few assets with them, How do we use them? As stated previously, Scriptable Objects…Apr 2, 2022Apr 2, 2022
Thomas KeslerPokemon in Unity: Basics of Scriptable ObjectsOverview: Recently I finished up a Technical Demo of the Pokemon Leveling system as part of my practice of self improvement through…Mar 28, 2022Mar 28, 2022
Thomas KeslerInfinite Runner in 3 StepsThe Infinite Runner is one of the staple game types in the mobile gaming genre of Hyper Casual. And with an understanding of 3 fairly…Dec 12, 2021Dec 12, 2021
Thomas KeslerMine Sweeper Made EasyTook some time today to brush off some coding dust and decided to build a quick Mine Sweeper clone. Let’s see if I can walk you through the…Dec 2, 20211Dec 2, 20211
Thomas KeslerBringing Depth to your Window BoxesIn our previous article, we setup our card and window box. Now we are going to dive into the code needed to give our card life and depth.Sep 1, 2021Sep 1, 2021
Thomas KeslerThe Power of Render Texture : Setting Up and UsingMirrors, Security Monitors and Secondary POV Cameras all share on useful feature that can be found in Unity, Render Textures. Today we are…Aug 30, 2021Aug 30, 2021